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authorJakob L. Kreuze <zerodaysfordays@sdf.org>2022-02-13 16:55:04 -0500
committerJakob L. Kreuze <zerodaysfordays@sdf.org>2022-02-21 14:30:55 -0500
commit3de1fc65168f948ff088594fac4ae5fd3ac1ab66 (patch)
tree5a3e252005fb18d5637d7e1f4c206aca071fddcb /org
parent3d23420555de13ca808151cd452dd6a0e3409283 (diff)
Add front-matter for series I don't intend to finish
Diffstat (limited to 'org')
-rw-r--r--org/Analyzing Executable Size, part 0 - A Small Proof-of-Concept Loader/analyzing-executable-size-part-0.org23
-rw-r--r--org/SDL Tutorial Part 0x00 - Boilerplate, Windowing and Rendering/sdl-tutorial-part-0x00.org19
2 files changed, 36 insertions, 6 deletions
diff --git a/org/Analyzing Executable Size, part 0 - A Small Proof-of-Concept Loader/analyzing-executable-size-part-0.org b/org/Analyzing Executable Size, part 0 - A Small Proof-of-Concept Loader/analyzing-executable-size-part-0.org
index 6112446..a81386c 100644
--- a/org/Analyzing Executable Size, part 0 - A Small Proof-of-Concept Loader/analyzing-executable-size-part-0.org
+++ b/org/Analyzing Executable Size, part 0 - A Small Proof-of-Concept Loader/analyzing-executable-size-part-0.org
@@ -2,6 +2,29 @@
#+DATE: <2017-07-31 Mon 13:35>
#+TAGS: writeup, programming, operating-systems, c, linux
+#+BEGIN_EXPORT html
+<header class="article-front-matter article-warning">
+ <p>This was intended to be a series describing trends in programming language
+ technology and how they relate to an increase in the average size of
+ executable files. It never materialized beyond this initial post.
+
+ And, as of 2022, I find it unlikely that I will come back to complete the
+ series. We have seen a renewed interest in linkers and loaders
+ (cf. <a href="https://github.com/rui314/mold">mold</a>), but I never
+ intended to discuss linkers and loaders in this series beyond the purpose of
+ ELF metadata. It warrants treatment, but I would like to approach it without
+ the baggage of this first post.
+
+ As for the idea that trends in compiler technology are affecting binary
+ size: it is not as interesting as one may think. The bottom-line is that
+ modern technologies tend to bring a runtime along with them, often more
+ accommodating than the C runtime. The binary necessarily contains this
+ runtime and is therefore larger. I don't think it's as much of a problem as
+ folks make it out to be, and my past self seems to be somewhat cognizant of
+ that.</p>
+</header>
+#+END_EXPORT
+
It seems that static linking is back in style, or at least popular among all the
hip new programming languages of today. I don't have anything against statically
linked binaries, nor do I have a problem with larger executables, but I've
diff --git a/org/SDL Tutorial Part 0x00 - Boilerplate, Windowing and Rendering/sdl-tutorial-part-0x00.org b/org/SDL Tutorial Part 0x00 - Boilerplate, Windowing and Rendering/sdl-tutorial-part-0x00.org
index 99785f4..2146ce4 100644
--- a/org/SDL Tutorial Part 0x00 - Boilerplate, Windowing and Rendering/sdl-tutorial-part-0x00.org
+++ b/org/SDL Tutorial Part 0x00 - Boilerplate, Windowing and Rendering/sdl-tutorial-part-0x00.org
@@ -2,12 +2,19 @@
#+DATE: <2016-09-14 Sun 21:02>
#+TAGS: tutorial, programming, game-development, c
-This is one of my older tutorials and follows a style unlike my current one. I
-also no longer hold the same claims I made about the SDL documentation that I
-originally made in this article. I think it's perfectly fine, you just need to
-spend some time looking around because it's not organized like other
-documentation is. For that reason, I have no plans to continue this tutorial
-series unless someone specifically asks for me to continue it.
+
+#+BEGIN_EXPORT html
+<header class="article-front-matter article-warning">
+ <p>This is one of my older tutorials and follows a style unlike
+ my current one. I also no longer hold the same claims I made about the SDL
+ documentation that I originally made in this article. I think it's perfectly
+ fine. You just need to spend some time looking around because it's not
+ organized like other documentation is. For that reason, I have no plans to
+ continue this tutorial series unless someone specifically asks for me to
+ continue it.</p>
+</header>
+#+END_EXPORT
+
SDL2 is my favorite graphics library right now. It might not be as powerful as
something like raw OpenGL, but it's simple. Simple enough that you can just