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lisp-raytracer-zoo.git
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Several raytracer implementations to showcase the differences between languages in the Lisp family.
Jakob L. Kreuze
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2020-07-21
fixup! Set `*read-default-float-format*'.
Jakob L. Kreuze
2020-07-21
[cl] Use native vectors instead of a `vec3' struct.
Jakob L. Kreuze
2020-07-21
Set `*read-default-float-format*'.
Jakob L. Kreuze
2020-07-21
[cl] Earmuff dynamic variables.
Jakob L. Kreuze
2020-07-20
Fix `degrees->radians'.
Jakob L. Kreuze
2020-07-20
Some style changes.
Phil Hagelberg
2020-07-20
[fennel] Finalize implementation.
Jakob L. Kreuze
2020-07-19
[fennel] Implement shape intersection.
Jakob L. Kreuze
2020-07-19
[fennel] Implement test image.
Jakob L. Kreuze
2020-07-19
Update README.md
Jakob L. Kreuze
2020-07-17
[gerbil] Commit unfinished raytracer.
Jakob L. Kreuze
2020-07-14
[cl] Complete implementation.
Jakob L. Kreuze
2020-07-14
[cl] Implement shape intersection.
Jakob L. Kreuze
2020-07-14
[cl] Add ray, vec3 test.
Jakob L. Kreuze
2020-07-14
[r6rs] Add implementation.
Jakob L. Kreuze
2020-07-14
[r7rs] Fix portability issues.
Jakob L. Kreuze
2020-07-11
Add license.
Jakob L. Kreuze
2020-07-11
Add an initial README.
Jakob L. Kreuze
2020-07-11
[r7rs] Finish.
Jakob L. Kreuze
2020-07-07
[r7rs] Initial commit.
Jakob L. Kreuze
2020-05-11
Initial BMP writer.
Jakob L. Kreuze