From 527c2f8e341d87a94031644697dec354e9b67910 Mon Sep 17 00:00:00 2001 From: "Jakob L. Kreuze" Date: Tue, 12 Jun 2018 17:45:19 -0400 Subject: Cleaned up and began to implement tests. --- src/renderer.rs | 47 ----------------------------------------------- 1 file changed, 47 deletions(-) delete mode 100644 src/renderer.rs (limited to 'src/renderer.rs') diff --git a/src/renderer.rs b/src/renderer.rs deleted file mode 100644 index 1f0d09f..0000000 --- a/src/renderer.rs +++ /dev/null @@ -1,47 +0,0 @@ -// Copyright (C) 2018 Jakob L. Kreuze, All Rights Reserved. -// -// This file is part of rebuild. -// -// rebuild is free software: you can redistribute it and/or modify it under the -// terms of the GNU General Public License as published by the Free Software -// Foundation, either version 3 of the License, or (at your option) any later -// version. -// -// rebuild is distributed in the hope that it will be useful, but WITHOUT ANY -// WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR -// A PARTICULAR PURPOSE. See the GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License along with -// rebuild. If not, see . - -extern crate sdl2; - -pub trait Renderer { - pub fn new() -> Self; - - // FIXME: Error handling? - pub fn window_title(title: &str); - - pub fn draw_rooms(player_num: i32, smooth_ratio: i32); -} - -// TODO: Document this. -pub struct ClassicRenderer; - -impl Renderer for ClassicRenderer { - // TODO: Document this. - // FIXME: Proper error handling. - pub fn new() -> ClassicRenderer { - // let context = sdl2::init().unwrap(); - // let video_subsystem = context.video().unwrap(); - - // let display = video_subsystem.window("SDL2", 800, 600) - // // .resizable() - // // .build_glium() - // .unwrap(); - - ClassicRenderer { } - } - - pub fn window_title() -} -- cgit v1.3