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<title>slime-the-world.git/main.lua, branch master</title>
<subtitle>My entry for the 2018 Autumn Lisp Game Jam; a game about covering everything in slime.
</subtitle>
<id>https://git.jakob.space/slime-the-world.git/atom?h=master</id>
<link rel='self' href='https://git.jakob.space/slime-the-world.git/atom?h=master'/>
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<updated>2018-11-01T00:16:15Z</updated>
<entry>
<title>Don't assume PWD is the checkout root.</title>
<updated>2018-11-01T00:16:15Z</updated>
<author>
<name>Phil Hagelberg</name>
<email>phil@hagelb.org</email>
</author>
<published>2018-11-01T00:16:15Z</published>
<link rel='alternate' type='text/html' href='https://git.jakob.space/slime-the-world.git/commit/?id=30fa87ca7f76a21f22638ff4528bbb5cd7495099'/>
<id>urn:sha1:30fa87ca7f76a21f22638ff4528bbb5cd7495099</id>
<content type='text'>
The AppImage version of love2d changes to a temporary directory before
running, so you have to explicitly specify the full path; relative
paths won't be correct.

This won't fix the problem when running from a .love file; in that
case you would need to do AOT compilation and include the .lua output
inside the archive, but it's a start for folks running from source.
</content>
</entry>
<entry>
<title>Initial commit</title>
<updated>2018-10-21T12:53:28Z</updated>
<author>
<name>Jakob L. Kreuze</name>
<email>jakob@memeware.net</email>
</author>
<published>2018-10-21T12:53:28Z</published>
<link rel='alternate' type='text/html' href='https://git.jakob.space/slime-the-world.git/commit/?id=069c31331795e6501fda64ef4bf1d15771a43cfd'/>
<id>urn:sha1:069c31331795e6501fda64ef4bf1d15771a43cfd</id>
<content type='text'>
</content>
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