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authorJakob L. Kreuze <jakob@memeware.net>2018-01-13 15:16:40 -0500
committerJakob L. Kreuze <jakob@memeware.net>2018-01-13 15:16:40 -0500
commit180b997b0eccd5eacff6fd2d73d1ec1af0a46a07 (patch)
tree861fdd2f37ef4b6a85e423f3e88cfe455cd7f167 /patch/osdcmds.cpp
Initial commit.
Diffstat (limited to 'patch/osdcmds.cpp')
-rw-r--r--patch/osdcmds.cpp1773
1 files changed, 1773 insertions, 0 deletions
diff --git a/patch/osdcmds.cpp b/patch/osdcmds.cpp
new file mode 100644
index 0000000..34cde37
--- /dev/null
+++ b/patch/osdcmds.cpp
@@ -0,0 +1,1773 @@
+//-------------------------------------------------------------------------
+/*
+Copyright (C) 2010 EDuke32 developers and contributors
+
+This file is part of EDuke32.
+
+EDuke32 is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License version 2
+as published by the Free Software Foundation.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*/
+//-------------------------------------------------------------------------
+
+#include "duke3d.h"
+#include "osdcmds.h"
+#include "menus.h"
+#include "osdfuncs.h"
+#include "demo.h" // g_firstDemoFile[]
+#include "cheats.h"
+#include "sbar.h"
+
+#ifdef LUNATIC
+# include "lunatic_game.h"
+#endif
+
+#ifdef EDUKE32_TOUCH_DEVICES
+#include "in_android.h"
+#endif
+
+struct osdcmd_cheatsinfo osdcmd_cheatsinfo_stat;
+float r_ambientlight = 1.0, r_ambientlightrecip = 1.0;
+
+uint32_t cl_cheatmask;
+
+static inline int32_t osdcmd_quit(osdfuncparm_t const * const UNUSED(parm))
+{
+ UNREFERENCED_CONST_PARAMETER(parm);
+ OSD_ShowDisplay(0);
+ G_GameQuit();
+ return OSDCMD_OK;
+}
+
+static int32_t osdcmd_changelevel(osdfuncparm_t const * const parm)
+{
+ int32_t volume=0,level;
+ char *p;
+
+ if (!VOLUMEONE)
+ {
+ if (parm->numparms != 2) return OSDCMD_SHOWHELP;
+
+ volume = strtol(parm->parms[0], &p, 10) - 1;
+ if (p[0]) return OSDCMD_SHOWHELP;
+ level = strtol(parm->parms[1], &p, 10) - 1;
+ if (p[0]) return OSDCMD_SHOWHELP;
+ }
+ else
+ {
+ if (parm->numparms != 1) return OSDCMD_SHOWHELP;
+
+ level = strtol(parm->parms[0], &p, 10) - 1;
+ if (p[0]) return OSDCMD_SHOWHELP;
+ }
+
+ if (volume < 0) return OSDCMD_SHOWHELP;
+ if (level < 0) return OSDCMD_SHOWHELP;
+
+ if (!VOLUMEONE)
+ {
+ if (volume > g_volumeCnt)
+ {
+ OSD_Printf("changelevel: invalid volume number (range 1-%d)\n",g_volumeCnt);
+ return OSDCMD_OK;
+ }
+ }
+
+ if (level > MAXLEVELS || g_mapInfo[volume *MAXLEVELS+level].filename == NULL)
+ {
+ OSD_Printf("changelevel: invalid level number\n");
+ return OSDCMD_SHOWHELP;
+ }
+
+ if (numplayers > 1)
+ {
+ /*
+ if (g_netServer)
+ Net_NewGame(volume,level);
+ else if (voting == -1)
+ {
+ ud.m_volume_number = volume;
+ ud.m_level_number = level;
+
+ if (g_player[myconnectindex].ps->i)
+ {
+ int32_t i;
+
+ for (i=0; i<MAXPLAYERS; i++)
+ {
+ g_player[i].vote = 0;
+ g_player[i].gotvote = 0;
+ }
+
+ g_player[myconnectindex].vote = g_player[myconnectindex].gotvote = 1;
+
+ voting = myconnectindex;
+
+ tempbuf[0] = PACKET_MAP_VOTE_INITIATE;
+ tempbuf[1] = myconnectindex;
+ tempbuf[2] = ud.m_volume_number;
+ tempbuf[3] = ud.m_level_number;
+
+ enet_peer_send(g_netClientPeer, CHAN_GAMESTATE, enet_packet_create(tempbuf, 4, ENET_PACKET_FLAG_RELIABLE));
+ }
+ if ((g_gametypeFlags[ud.m_coop] & GAMETYPE_PLAYERSFRIENDLY) && !(g_gametypeFlags[ud.m_coop] & GAMETYPE_TDM))
+ ud.m_noexits = 0;
+
+ M_OpenMenu(myconnectindex);
+ Menu_Change(MENU_NETWAITVOTES);
+ }
+ */
+ return OSDCMD_OK;
+ }
+ if (g_player[myconnectindex].ps->gm & MODE_GAME)
+ {
+ // in-game behave like a cheat
+ osdcmd_cheatsinfo_stat.cheatnum = CHEAT_SCOTTY;
+ osdcmd_cheatsinfo_stat.volume = volume;
+ osdcmd_cheatsinfo_stat.level = level;
+ }
+ else
+ {
+ // out-of-game behave like a menu command
+ osdcmd_cheatsinfo_stat.cheatnum = -1;
+
+ ud.m_volume_number = volume;
+ ud.m_level_number = level;
+
+ ud.m_monsters_off = 0;
+ ud.monsters_off = 0;
+
+ ud.m_respawn_items = 0;
+ ud.m_respawn_inventory = 0;
+
+ ud.multimode = 1;
+
+ G_NewGame_EnterLevel();
+ }
+
+ return OSDCMD_OK;
+}
+
+static int32_t osdcmd_map(osdfuncparm_t const * const parm)
+{
+ int32_t i;
+ char filename[BMAX_PATH];
+
+ const int32_t wildcardp = parm->numparms==1 &&
+ (Bstrchr(parm->parms[0], '*') != NULL);
+
+ if (parm->numparms != 1 || wildcardp)
+ {
+ CACHE1D_FIND_REC *r;
+ fnlist_t fnlist = FNLIST_INITIALIZER;
+ int32_t maxwidth = 0;
+
+ if (wildcardp)
+ maybe_append_ext(filename, sizeof(filename), parm->parms[0], ".map");
+ else
+ Bstrcpy(filename, "*.MAP");
+
+ fnlist_getnames(&fnlist, "/", filename, -1, 0);
+
+ for (r=fnlist.findfiles; r; r=r->next)
+ maxwidth = max((unsigned)maxwidth, Bstrlen(r->name));
+
+ if (maxwidth > 0)
+ {
+ int32_t x = 0, count = 0;
+ maxwidth += 3;
+ OSD_Printf(OSDTEXT_RED "Map listing:\n");
+ for (r=fnlist.findfiles; r; r=r->next)
+ {
+ OSD_Printf("%-*s",maxwidth,r->name);
+ x += maxwidth;
+ count++;
+ if (x > OSD_GetCols() - maxwidth)
+ {
+ x = 0;
+ OSD_Printf("\n");
+ }
+ }
+ if (x) OSD_Printf("\n");
+ OSD_Printf(OSDTEXT_RED "Found %d maps\n", fnlist.numfiles);
+ }
+
+ fnlist_clearnames(&fnlist);
+
+ return OSDCMD_SHOWHELP;
+ }
+
+ maybe_append_ext(filename, sizeof(filename), parm->parms[0], ".map");
+
+ if ((i = kopen4loadfrommod(filename,0)) < 0)
+ {
+ OSD_Printf(OSD_ERROR "map: file \"%s\" not found.\n", filename);
+ return OSDCMD_OK;
+ }
+ kclose(i);
+
+ boardfilename[0] = '/';
+ boardfilename[1] = 0;
+ strcat(boardfilename, filename);
+
+ if (numplayers > 1)
+ {
+ /*
+ if (g_netServer)
+ {
+ Net_SendUserMapName();
+ ud.m_volume_number = 0;
+ ud.m_level_number = 7;
+ Net_NewGame(ud.m_volume_number, ud.m_level_number);
+ }
+ else if (voting == -1)
+ {
+ Net_SendUserMapName();
+
+ ud.m_volume_number = 0;
+ ud.m_level_number = 7;
+
+ if (g_player[myconnectindex].ps->i)
+ {
+ int32_t i;
+
+ for (i=0; i<MAXPLAYERS; i++)
+ {
+ g_player[i].vote = 0;
+ g_player[i].gotvote = 0;
+ }
+
+ g_player[myconnectindex].vote = g_player[myconnectindex].gotvote = 1;
+ voting = myconnectindex;
+
+ tempbuf[0] = PACKET_MAP_VOTE_INITIATE;
+ tempbuf[1] = myconnectindex;
+ tempbuf[2] = ud.m_volume_number;
+ tempbuf[3] = ud.m_level_number;
+
+ enet_peer_send(g_netClientPeer, CHAN_GAMESTATE, enet_packet_create(tempbuf, 4, ENET_PACKET_FLAG_RELIABLE));
+ }
+ if ((g_gametypeFlags[ud.m_coop] & GAMETYPE_PLAYERSFRIENDLY) && !(g_gametypeFlags[ud.m_coop] & GAMETYPE_TDM))
+ ud.m_noexits = 0;
+
+ M_OpenMenu(myconnectindex);
+ Menu_Change(MENU_NETWAITVOTES);
+ }
+ */
+ return OSDCMD_OK;
+ }
+
+ osdcmd_cheatsinfo_stat.cheatnum = -1;
+ ud.m_volume_number = 0;
+ ud.m_level_number = 7;
+
+ ud.m_monsters_off = ud.monsters_off = 0;
+
+ ud.m_respawn_items = 0;
+ ud.m_respawn_inventory = 0;
+
+ ud.multimode = 1;
+
+ G_NewGame_EnterLevel();
+
+ return OSDCMD_OK;
+}
+
+// demo <demonum or demofn> [<prof>]
+//
+// To profile a demo ("timedemo mode"), <prof> can be given in the range 0-8,
+// which will start to replay it as fast as possible, rendering <prof> frames
+// for each gametic.
+//
+// Notes:
+// * The demos should be recorded with demorec_diffs set to 0, so that the
+// game state updates are actually computed.
+// * Currently, the profiling can only be aborted on SDL 1.2 builds by
+// pressing any key.
+// * With <prof> greater than 1, interpolation should be calculated properly,
+// though this has not been verified by looking at the frames.
+// * When testing whether a change in the source has an effect on performance,
+// the variance of the run times MUST be taken into account (that is, the
+// replaying must be performed multiple times for the old and new versions,
+// etc.)
+static int32_t osdcmd_demo(osdfuncparm_t const * const parm)
+{
+ if (numplayers > 1)
+ {
+ OSD_Printf("Command not allowed in multiplayer\n");
+ return OSDCMD_OK;
+ }
+
+ if (g_player[myconnectindex].ps->gm & MODE_GAME)
+ {
+ OSD_Printf("demo: Must not be in a game.\n");
+ return OSDCMD_OK;
+ }
+
+ if (parm->numparms != 1 && parm->numparms != 2)
+ return OSDCMD_SHOWHELP;
+
+ {
+ int32_t prof = parm->numparms==2 ? Batoi(parm->parms[1]) : -1;
+
+ Demo_SetFirst(parm->parms[0]);
+ Demo_PlayFirst(clamp(prof, -1, 8)+1, 0);
+ }
+
+ return OSDCMD_OK;
+}
+
+static int32_t osdcmd_activatecheat(osdfuncparm_t const * const parm)
+{
+ if (parm->numparms != 1)
+ return OSDCMD_SHOWHELP;
+
+ if (numplayers == 1 && g_player[myconnectindex].ps->gm & MODE_GAME)
+ osdcmd_cheatsinfo_stat.cheatnum = Batoi(parm->parms[0]);
+ else
+ OSD_Printf("activatecheat: Not in a single-player game.\n");
+
+ return OSDCMD_OK;
+}
+
+static int32_t osdcmd_god(osdfuncparm_t const * const UNUSED(parm))
+{
+ UNREFERENCED_CONST_PARAMETER(parm);
+ if (numplayers == 1 && g_player[myconnectindex].ps->gm & MODE_GAME)
+ osdcmd_cheatsinfo_stat.cheatnum = CHEAT_CORNHOLIO;
+ else
+ OSD_Printf("god: Not in a single-player game.\n");
+
+ return OSDCMD_OK;
+}
+
+static int32_t osdcmd_noclip(osdfuncparm_t const * const UNUSED(parm))
+{
+ UNREFERENCED_CONST_PARAMETER(parm);
+
+ if (numplayers == 1 && g_player[myconnectindex].ps->gm & MODE_GAME)
+ {
+ osdcmd_cheatsinfo_stat.cheatnum = CHEAT_CLIP;
+ }
+ else
+ {
+ OSD_Printf("noclip: Not in a single-player game.\n");
+ }
+
+ return OSDCMD_OK;
+}
+
+static int32_t osdcmd_restartsound(osdfuncparm_t const * const UNUSED(parm))
+{
+ UNREFERENCED_CONST_PARAMETER(parm);
+ S_SoundShutdown();
+ S_MusicShutdown();
+
+ S_MusicStartup();
+ S_SoundStartup();
+
+ FX_StopAllSounds();
+ S_ClearSoundLocks();
+
+ if (ud.config.MusicToggle)
+ S_RestartMusic();
+
+ return OSDCMD_OK;
+}
+
+static int32_t osdcmd_music(osdfuncparm_t const * const parm)
+{
+ if (parm->numparms == 1)
+ {
+ int32_t sel = G_GetMusicIdx(parm->parms[0]);
+
+ if (sel == -1)
+ return OSDCMD_SHOWHELP;
+
+ if (sel == -2)
+ {
+ OSD_Printf("%s is not a valid episode/level number pair\n", parm->parms[0]);
+ return OSDCMD_OK;
+ }
+
+ if (g_mapInfo[sel].musicfn != NULL)
+ {
+ g_musicIndex = sel;
+ G_StartMusic();
+ }
+ else
+ {
+ OSD_Printf("No music defined for %s\n", parm->parms[0]);
+ }
+
+ return OSDCMD_OK;
+ }
+
+ return OSDCMD_SHOWHELP;
+}
+
+int32_t osdcmd_restartvid(osdfuncparm_t const * const UNUSED(parm))
+{
+ UNREFERENCED_CONST_PARAMETER(parm);
+ resetvideomode();
+ if (setgamemode(ud.config.ScreenMode,ud.config.ScreenWidth,ud.config.ScreenHeight,ud.config.ScreenBPP))
+ G_GameExit("restartvid: Reset failed...\n");
+ onvideomodechange(ud.config.ScreenBPP>8);
+ G_UpdateScreenArea();
+
+ return OSDCMD_OK;
+}
+
+int32_t osdcmd_restartmap(osdfuncparm_t const * const UNUSED(parm))
+{
+ UNREFERENCED_CONST_PARAMETER(parm);
+
+ if (g_player[myconnectindex].ps->gm & MODE_GAME && ud.multimode == 1)
+ g_player[myconnectindex].ps->gm = MODE_RESTART;
+
+ return OSDCMD_OK;
+}
+
+static int32_t osdcmd_vidmode(osdfuncparm_t const * const parm)
+{
+ int32_t newbpp = ud.config.ScreenBPP, newwidth = ud.config.ScreenWidth,
+ newheight = ud.config.ScreenHeight, newfs = ud.config.ScreenMode;
+ int32_t tmp;
+
+ if (parm->numparms < 1 || parm->numparms > 4) return OSDCMD_SHOWHELP;
+
+ switch (parm->numparms)
+ {
+ case 1: // bpp switch
+ tmp = Batol(parm->parms[0]);
+ if (!(tmp==8 || tmp==16 || tmp==32))
+ return OSDCMD_SHOWHELP;
+ newbpp = tmp;
+ break;
+ case 2: // res switch
+ newwidth = Batol(parm->parms[0]);
+ newheight = Batol(parm->parms[1]);
+ break;
+ case 3: // res & bpp switch
+ case 4:
+ newwidth = Batol(parm->parms[0]);
+ newheight = Batol(parm->parms[1]);
+ tmp = Batol(parm->parms[2]);
+ if (!(tmp==8 || tmp==16 || tmp==32))
+ return OSDCMD_SHOWHELP;
+ newbpp = tmp;
+ if (parm->numparms == 4)
+ newfs = (Batol(parm->parms[3]) != 0);
+ break;
+ }
+
+ if (setgamemode(newfs,newwidth,newheight,newbpp))
+ {
+ initprintf("vidmode: Mode change failed!\n");
+ if (setgamemode(ud.config.ScreenMode, ud.config.ScreenWidth, ud.config.ScreenHeight, ud.config.ScreenBPP))
+ G_GameExit("vidmode: Reset failed!\n");
+ }
+ ud.config.ScreenBPP = newbpp;
+ ud.config.ScreenWidth = newwidth;
+ ud.config.ScreenHeight = newheight;
+ ud.config.ScreenMode = newfs;
+ onvideomodechange(ud.config.ScreenBPP>8);
+ G_UpdateScreenArea();
+ return OSDCMD_OK;
+}
+
+#ifdef LUNATIC
+// Returns: INT32_MIN if no such CON label, its value else.
+LUNATIC_CB int32_t (*El_GetLabelValue)(const char *label);
+#endif
+
+static int32_t osdcmd_spawn(osdfuncparm_t const * const parm)
+{
+ int32_t picnum = 0;
+ uint16_t cstat=0;
+ char pal=0;
+ int16_t ang=0;
+ int16_t set=0, idx;
+ vec3_t vect;
+
+ if (numplayers > 1 || !(g_player[myconnectindex].ps->gm & MODE_GAME))
+ {
+ OSD_Printf("spawn: Can't spawn sprites in multiplayer games or demos\n");
+ return OSDCMD_OK;
+ }
+
+ switch (parm->numparms)
+ {
+ case 7: // x,y,z
+ vect.x = Batol(parm->parms[4]);
+ vect.y = Batol(parm->parms[5]);
+ vect.z = Batol(parm->parms[6]);
+ set |= 8;
+ fallthrough__;
+ case 4: // ang
+ ang = Batol(parm->parms[3]) & 2047;
+ set |= 4;
+ fallthrough__;
+ case 3: // cstat
+ cstat = (uint16_t)Batol(parm->parms[2]);
+ set |= 2;
+ fallthrough__;
+ case 2: // pal
+ pal = (uint8_t)Batol(parm->parms[1]);
+ set |= 1;
+ fallthrough__;
+ case 1: // tile number
+ if (isdigit(parm->parms[0][0]))
+ {
+ picnum = Batol(parm->parms[0]);
+ }
+ else
+ {
+ int32_t i;
+#ifdef LUNATIC
+ i = g_labelCnt;
+ picnum = El_GetLabelValue(parm->parms[0]);
+ if (picnum != INT32_MIN)
+ i = !i;
+#else
+ int32_t j;
+
+ for (j=0; j<2; j++)
+ {
+ for (i=0; i<g_labelCnt; i++)
+ {
+ if ((j == 0 && !Bstrcmp(label+(i<<6), parm->parms[0])) ||
+ (j == 1 && !Bstrcasecmp(label+(i<<6), parm->parms[0])))
+ {
+ picnum = labelcode[i];
+ break;
+ }
+ }
+
+ if (i < g_labelCnt)
+ break;
+ }
+#endif
+ if (i==g_labelCnt)
+ {
+ OSD_Printf("spawn: Invalid tile label given\n");
+ return OSDCMD_OK;
+ }
+ }
+
+ if ((uint32_t)picnum >= MAXUSERTILES)
+ {
+ OSD_Printf("spawn: Invalid tile number\n");
+ return OSDCMD_OK;
+ }
+ break;
+
+ default:
+ return OSDCMD_SHOWHELP;
+ }
+
+ idx = A_Spawn(g_player[myconnectindex].ps->i, picnum);
+ if (set & 1) sprite[idx].pal = (uint8_t)pal;
+ if (set & 2) sprite[idx].cstat = (int16_t)cstat;
+ if (set & 4) sprite[idx].ang = ang;
+ if (set & 8)
+ {
+ if (setsprite(idx, &vect) < 0)
+ {
+ OSD_Printf("spawn: Sprite can't be spawned into null space\n");
+ A_DeleteSprite(idx);
+ }
+ }
+
+ return OSDCMD_OK;
+}
+
+#if !defined LUNATIC
+static int32_t osdcmd_setvar(osdfuncparm_t const * const parm)
+{
+ int32_t i, varval;
+ char varname[256];
+
+ if (parm->numparms != 2) return OSDCMD_SHOWHELP;
+
+ if (numplayers > 1)
+ {
+ OSD_Printf("Command not allowed in multiplayer\n");
+ return OSDCMD_OK;
+ }
+
+ strcpy(varname,parm->parms[1]);
+ varval = Batol(varname);
+ i = hash_find(&h_gamevars,varname);
+ if (i >= 0)
+ varval=Gv_GetVar(i, g_player[screenpeek].ps->i, screenpeek);
+
+ strcpy(varname,parm->parms[0]);
+ i = hash_find(&h_gamevars,varname);
+ if (i >= 0)
+ Gv_SetVar(i, varval, g_player[screenpeek].ps->i, screenpeek);
+ return OSDCMD_OK;
+}
+
+static int32_t osdcmd_addlogvar(osdfuncparm_t const * const parm)
+{
+ int32_t i;
+ char varname[256];
+
+ if (parm->numparms != 1) return OSDCMD_SHOWHELP;
+
+ if (numplayers > 1)
+ {
+ OSD_Printf("Command not allowed in multiplayer\n");
+ return OSDCMD_OK;
+ }
+
+ strcpy(varname,parm->parms[0]);
+ i = hash_find(&h_gamevars,varname);
+ if (i >= 0)
+ OSD_Printf("%s = %d\n", varname, Gv_GetVar(i, g_player[screenpeek].ps->i, screenpeek));
+ return OSDCMD_OK;
+}
+
+static int32_t osdcmd_setactorvar(osdfuncparm_t const * const parm)
+{
+ int32_t i, varval, ID;
+ char varname[256];
+
+ if (parm->numparms != 3) return OSDCMD_SHOWHELP;
+
+ if (numplayers > 1)
+ {
+ OSD_Printf("Command not allowed in multiplayer\n");
+ return OSDCMD_OK;
+ }
+
+ ID=Batol(parm->parms[0]);
+ if (ID>=MAXSPRITES)
+ {
+ OSD_Printf("Invalid sprite ID\n");
+ return OSDCMD_OK;
+ }
+
+ varval = Batol(parm->parms[2]);
+ strcpy(varname,parm->parms[2]);
+ varval = Batol(varname);
+ i = hash_find(&h_gamevars,varname);
+ if (i >= 0)
+ varval=Gv_GetVar(i, g_player[screenpeek].ps->i, screenpeek);
+
+ strcpy(varname,parm->parms[1]);
+ i = hash_find(&h_gamevars,varname);
+ if (i >= 0)
+ Gv_SetVar(i, varval, ID, -1);
+ return OSDCMD_OK;
+}
+#else
+static int32_t osdcmd_lua(osdfuncparm_t const * const parm)
+{
+ // Should be used like
+ // lua "lua code..."
+ // (the quotes making the whole string passed as one argument)
+
+ int32_t ret;
+
+ if (parm->numparms != 1)
+ return OSDCMD_SHOWHELP;
+
+ if (!L_IsInitialized(&g_ElState))
+ {
+ OSD_Printf("Lua state is not initialized.\n");
+ return OSDCMD_OK;
+ }
+
+ // TODO: "=<expr>" as shorthand for "print(<expr>)", like in the
+ // stand-alone Lua interpreter?
+ // TODO: reserve some table to explicitly store stuff on the top level, for
+ // debugging convenience?
+
+ // For the 'lua' OSD command, don't make errors appear on-screen:
+ el_addNewErrors = 0;
+ ret = L_RunString(&g_ElState, parm->parms[0], -1, "console");
+ el_addNewErrors = 1;
+
+ if (ret != 0)
+ OSD_Printf("Error running the Lua code (error code %d)\n", ret);
+
+ return OSDCMD_OK;
+}
+#endif
+
+static int32_t osdcmd_addpath(osdfuncparm_t const * const parm)
+{
+ char pathname[BMAX_PATH];
+
+ if (parm->numparms != 1) return OSDCMD_SHOWHELP;
+
+ strcpy(pathname,parm->parms[0]);
+ addsearchpath(pathname);
+ return OSDCMD_OK;
+}
+
+static int32_t osdcmd_initgroupfile(osdfuncparm_t const * const parm)
+{
+ char file[BMAX_PATH];
+
+ if (parm->numparms != 1) return OSDCMD_SHOWHELP;
+
+ strcpy(file,parm->parms[0]);
+ initgroupfile(file);
+ return OSDCMD_OK;
+}
+
+static int32_t osdcmd_cmenu(osdfuncparm_t const * const parm)
+{
+ if (parm->numparms != 1) return OSDCMD_SHOWHELP;
+ if (numplayers > 1)
+ {
+ OSD_Printf("cmenu: disallowed in multiplayer\n");
+ return OSDCMD_OK;
+ }
+ else
+ {
+ Menu_Change(Batol(parm->parms[0]));
+ }
+
+ return OSDCMD_OK;
+}
+
+extern void G_SetCrosshairColor(int32_t r, int32_t g, int32_t b);
+extern palette_t CrosshairColors;
+
+static int32_t osdcmd_crosshaircolor(osdfuncparm_t const * const parm)
+{
+ int32_t r, g, b;
+
+ if (parm->numparms != 3)
+ {
+ OSD_Printf("crosshaircolor: r:%d g:%d b:%d\n",CrosshairColors.r,CrosshairColors.g,CrosshairColors.b);
+ return OSDCMD_SHOWHELP;
+ }
+ r = Batol(parm->parms[0]);
+ g = Batol(parm->parms[1]);
+ b = Batol(parm->parms[2]);
+ G_SetCrosshairColor(r,g,b);
+
+ if (!OSD_ParsingScript())
+ OSD_Printf("%s\n", parm->raw);
+
+ return OSDCMD_OK;
+}
+
+static int32_t osdcmd_give(osdfuncparm_t const * const parm)
+{
+ int32_t i;
+
+ if (numplayers != 1 || (g_player[myconnectindex].ps->gm & MODE_GAME) == 0 ||
+ g_player[myconnectindex].ps->dead_flag != 0)
+ {
+ OSD_Printf("give: Cannot give while dead or not in a single-player game.\n");
+ return OSDCMD_OK;
+ }
+
+ if (parm->numparms != 1) return OSDCMD_SHOWHELP;
+
+ if (!Bstrcasecmp(parm->parms[0], "all"))
+ {
+ osdcmd_cheatsinfo_stat.cheatnum = CHEAT_STUFF;
+ return OSDCMD_OK;
+ }
+ else if (!Bstrcasecmp(parm->parms[0], "health"))
+ {
+ sprite[g_player[myconnectindex].ps->i].extra = g_player[myconnectindex].ps->max_player_health<<1;
+ return OSDCMD_OK;
+ }
+ else if (!Bstrcasecmp(parm->parms[0], "weapons"))
+ {
+ osdcmd_cheatsinfo_stat.cheatnum = CHEAT_WEAPONS;
+ return OSDCMD_OK;
+ }
+ else if (!Bstrcasecmp(parm->parms[0], "ammo"))
+ {
+ for (i=MAX_WEAPONS-(VOLUMEONE?6:1)-1; i>=PISTOL_WEAPON; i--)
+ P_AddAmmo(g_player[myconnectindex].ps,i,g_player[myconnectindex].ps->max_ammo_amount[i]);
+ return OSDCMD_OK;
+ }
+ else if (!Bstrcasecmp(parm->parms[0], "armor"))
+ {
+ g_player[myconnectindex].ps->inv_amount[GET_SHIELD] = 100;
+ return OSDCMD_OK;
+ }
+ else if (!Bstrcasecmp(parm->parms[0], "keys"))
+ {
+ osdcmd_cheatsinfo_stat.cheatnum = CHEAT_KEYS;
+ return OSDCMD_OK;
+ }
+ else if (!Bstrcasecmp(parm->parms[0], "inventory"))
+ {
+ osdcmd_cheatsinfo_stat.cheatnum = CHEAT_INVENTORY;
+ return OSDCMD_OK;
+ }
+ return OSDCMD_SHOWHELP;
+}
+
+void onvideomodechange(int32_t newmode)
+{
+ uint8_t palid;
+
+ // XXX?
+ if (!newmode || g_player[screenpeek].ps->palette < BASEPALCOUNT)
+ palid = g_player[screenpeek].ps->palette;
+ else
+ palid = BASEPAL;
+
+#ifdef POLYMER
+ if (getrendermode() == REND_POLYMER)
+ {
+ int32_t i = 0;
+
+ while (i < MAXSPRITES)
+ {
+ if (actor[i].lightptr)
+ {
+ polymer_deletelight(actor[i].lightId);
+ actor[i].lightptr = NULL;
+ actor[i].lightId = -1;
+ }
+ i++;
+ }
+ }
+#endif
+
+ setbrightness(ud.brightness>>2, palid, 0);
+ g_restorePalette = -1;
+ g_crosshairSum = -1;
+}
+
+static int32_t osdcmd_name(osdfuncparm_t const * const parm)
+{
+ char namebuf[32];
+
+ if (parm->numparms != 1)
+ {
+ OSD_Printf("\"name\" is \"%s\"\n",szPlayerName);
+ return OSDCMD_SHOWHELP;
+ }
+
+ Bstrcpy(tempbuf,parm->parms[0]);
+
+ while (Bstrlen(OSD_StripColors(namebuf,tempbuf)) > 10)
+ tempbuf[Bstrlen(tempbuf)-1] = '\0';
+
+ Bstrncpy(szPlayerName,tempbuf,sizeof(szPlayerName)-1);
+ szPlayerName[sizeof(szPlayerName)-1] = '\0';
+
+ OSD_Printf("name %s\n",szPlayerName);
+
+ Net_SendClientInfo();
+
+ return OSDCMD_OK;
+}
+
+
+static int32_t osdcmd_button(osdfuncparm_t const * const parm)
+{
+ char const *p = parm->name+9; // skip "gamefunc_"
+// if (g_player[myconnectindex].ps->gm == MODE_GAME) // only trigger these if in game
+ CONTROL_OSDInput[CONFIG_FunctionNameToNum(p)] = 1; // FIXME
+ return OSDCMD_OK;
+}
+
+const keydef_t ConsoleKeys[]=
+{
+ { "Escape", 0x1 },
+ { "1", 0x2 },
+ { "2", 0x3 },
+ { "3", 0x4 },
+ { "4", 0x5 },
+ { "5", 0x6 },
+ { "6", 0x7 },
+ { "7", 0x8 },
+ { "8", 0x9 },
+ { "9", 0xa },
+ { "0", 0xb },
+ { "-", 0xc },
+ { "=", 0xd },
+ { "BakSpc", 0xe },
+ { "Tab", 0xf },
+ { "Q", 0x10 },
+ { "W", 0x11 },
+ { "E", 0x12 },
+ { "R", 0x13 },
+ { "T", 0x14 },
+ { "Y", 0x15 },
+ { "U", 0x16 },
+ { "I", 0x17 },
+ { "O", 0x18 },
+ { "P", 0x19 },
+ { "[", 0x1a },
+ { "]", 0x1b },
+ { "Enter", 0x1c },
+ { "LCtrl", 0x1d },
+ { "A", 0x1e },
+ { "S", 0x1f },
+ { "D", 0x20 },
+ { "F", 0x21 },
+ { "G", 0x22 },
+ { "H", 0x23 },
+ { "J", 0x24 },
+ { "K", 0x25 },
+ { "L", 0x26 },
+ { "SemiColon", 0x27 },
+ { "'", 0x28 },
+ { "Tilde", 0x29 },
+ { "LShift", 0x2a },
+ { "Backslash", 0x2b },
+ { "Z", 0x2c },
+ { "X", 0x2d },
+ { "C", 0x2e },
+ { "V", 0x2f },
+ { "B", 0x30 },
+ { "N", 0x31 },
+ { "M", 0x32 },
+ { ",", 0x33 },
+ { ".", 0x34 },
+ { "/", 0x35 },
+ { "RShift", 0x36 },
+ { "Kpad*", 0x37 },
+ { "LAlt", 0x38 },
+ { "Space", 0x39 },
+ { "CapLck", 0x3a },
+ { "F1", 0x3b },
+ { "F2", 0x3c },
+ { "F3", 0x3d },
+ { "F4", 0x3e },
+ { "F5", 0x3f },
+ { "F6", 0x40 },
+ { "F7", 0x41 },
+ { "F8", 0x42 },
+ { "F9", 0x43 },
+ { "F10", 0x44 },
+ { "NumLck", 0x45 },
+ { "ScrLck", 0x46 },
+ { "Kpad7", 0x47 },
+ { "Kpad8", 0x48 },
+ { "Kpad9", 0x49 },
+ { "Kpad-", 0x4a },
+ { "Kpad4", 0x4b },
+ { "Kpad5", 0x4c },
+ { "Kpad6", 0x4d },
+ { "Kpad+", 0x4e },
+ { "Kpad1", 0x4f },
+ { "Kpad2", 0x50 },
+ { "Kpad3", 0x51 },
+ { "Kpad0", 0x52 },
+ { "Kpad.", 0x53 },
+ { "F11", 0x57 },
+ { "F12", 0x58 },
+ { "KpdEnt", 0x9c },
+ { "RCtrl", 0x9d },
+ { "Kpad/", 0xb5 },
+ { "RAlt", 0xb8 },
+ { "PrtScn", 0xb7 },
+ { "Pause", 0xc5 },
+ { "Home", 0xc7 },
+ { "Up", 0xc8 },
+ { "PgUp", 0xc9 },
+ { "Left", 0xcb },
+ { "Right", 0xcd },
+ { "End", 0xcf },
+ { "Down", 0xd0 },
+ { "PgDn", 0xd1 },
+ { "Insert", 0xd2 },
+ { "Delete", 0xd3 },
+
+ {0,0}
+};
+
+const char *const ConsoleButtons[] =
+{
+ "mouse1", "mouse2", "mouse3", "mouse4", "mwheelup",
+ "mwheeldn", "mouse5", "mouse6", "mouse7", "mouse8"
+};
+
+static int32_t osdcmd_bind(osdfuncparm_t const * const parm)
+{
+ int32_t i, j, repeat;
+
+ if (parm->numparms==1 && !Bstrcasecmp(parm->parms[0],"showkeys"))
+ {
+ for (i=0; ConsoleKeys[i].name; i++)
+ OSD_Printf("%s\n",ConsoleKeys[i].name);
+ for (i=0; i<MAXMOUSEBUTTONS; i++)
+ OSD_Printf("%s\n",ConsoleButtons[i]);
+ return OSDCMD_OK;
+ }
+
+ if (parm->numparms==0)
+ {
+ int32_t j=0;
+
+ OSD_Printf("Current key bindings:\n");
+
+ for (i=0; i<MAXBOUNDKEYS+MAXMOUSEBUTTONS; i++)
+ if (CONTROL_KeyIsBound(i))
+ {
+ j++;
+ OSD_Printf("%-9s %s\"%s\"\n", CONTROL_KeyBinds[i].key, CONTROL_KeyBinds[i].repeat?"":"norepeat ",
+ CONTROL_KeyBinds[i].cmdstr);
+ }
+
+ if (j == 0)
+ OSD_Printf("No binds found.\n");
+
+ return OSDCMD_OK;
+ }
+
+ for (i=0; ConsoleKeys[i].name; i++)
+ if (!Bstrcasecmp(parm->parms[0],ConsoleKeys[i].name))
+ break;
+
+ if (!ConsoleKeys[i].name)
+ {
+ for (i=0; i<MAXMOUSEBUTTONS; i++)
+ if (!Bstrcasecmp(parm->parms[0],ConsoleButtons[i]))
+ break;
+ if (i >= MAXMOUSEBUTTONS)
+ return OSDCMD_SHOWHELP;
+
+ if (parm->numparms < 2)
+ {
+ if (CONTROL_KeyBinds[MAXBOUNDKEYS + i].cmdstr && CONTROL_KeyBinds[MAXBOUNDKEYS + i ].key)
+ OSD_Printf("%-9s %s\"%s\"\n", ConsoleButtons[i], CONTROL_KeyBinds[MAXBOUNDKEYS + i].repeat?"":"norepeat ",
+ CONTROL_KeyBinds[MAXBOUNDKEYS + i].cmdstr);
+ else OSD_Printf("%s is unbound\n", ConsoleButtons[i]);
+ return OSDCMD_OK;
+ }
+
+ j = 1;
+
+ repeat = 1;
+ if (parm->numparms >= 2 && !Bstrcasecmp(parm->parms[j],"norepeat"))
+ {
+ repeat = 0;
+ j++;
+ }
+
+ Bstrcpy(tempbuf,parm->parms[j++]);
+ for (; j<parm->numparms; j++)
+ {
+ Bstrcat(tempbuf," ");
+ Bstrcat(tempbuf,parm->parms[j++]);
+ }
+
+ CONTROL_BindMouse(i, tempbuf, repeat, ConsoleButtons[i]);
+
+ if (!OSD_ParsingScript())
+ OSD_Printf("%s\n",parm->raw);
+ return OSDCMD_OK;
+ }
+
+ if (parm->numparms < 2)
+ {
+ if (CONTROL_KeyIsBound(ConsoleKeys[i].id))
+ OSD_Printf("%-9s %s\"%s\"\n", ConsoleKeys[i].name, CONTROL_KeyBinds[ConsoleKeys[i].id].repeat?"":"norepeat ",
+ CONTROL_KeyBinds[ConsoleKeys[i].id].cmdstr);
+ else OSD_Printf("%s is unbound\n", ConsoleKeys[i].name);
+
+ return OSDCMD_OK;
+ }
+
+ j = 1;
+
+ repeat = 1;
+ if (parm->numparms >= 2 && !Bstrcasecmp(parm->parms[j],"norepeat"))
+ {
+ repeat = 0;
+ j++;
+ }
+
+ Bstrcpy(tempbuf,parm->parms[j++]);
+ for (; j<parm->numparms; j++)
+ {
+ Bstrcat(tempbuf," ");
+ Bstrcat(tempbuf,parm->parms[j++]);
+ }
+
+ CONTROL_BindKey(ConsoleKeys[i].id, tempbuf, repeat, ConsoleKeys[i].name);
+
+ {
+ char *cp = tempbuf;
+
+ // Populate the keyboard config menu based on the bind.
+ // Take care of processing one-to-many bindings properly, too.
+ while ((cp = Bstrstr(cp, "gamefunc_")))
+ {
+ char *semi;
+
+ cp += 9; // skip the "gamefunc_"
+
+ semi = Bstrchr(cp, ';');
+ if (semi)
+ *semi = 0;
+
+ j = CONFIG_FunctionNameToNum(cp);
+
+ if (semi)
+ cp = semi+1;
+
+ if (j != -1)
+ {
+ ud.config.KeyboardKeys[j][1] = ud.config.KeyboardKeys[j][0];
+ ud.config.KeyboardKeys[j][0] = ConsoleKeys[i].id;
+// CONTROL_MapKey(j, ConsoleKeys[i].id, ud.config.KeyboardKeys[j][0]);
+
+ if (j == gamefunc_Show_Console)
+ OSD_CaptureKey(ConsoleKeys[i].id);
+ }
+ }
+ }
+
+ if (!OSD_ParsingScript())
+ OSD_Printf("%s\n",parm->raw);
+
+ return OSDCMD_OK;
+}
+
+static int32_t osdcmd_unbindall(osdfuncparm_t const * const UNUSED(parm))
+{
+ int32_t i;
+
+ UNREFERENCED_CONST_PARAMETER(parm);
+
+ for (i=0; i<MAXBOUNDKEYS; i++)
+ CONTROL_FreeKeyBind(i);
+
+ for (i=0; i<MAXMOUSEBUTTONS; i++)
+ CONTROL_FreeMouseBind(i);
+
+ for (i=0; i<NUMGAMEFUNCTIONS; i++)
+ {
+ ud.config.KeyboardKeys[i][0] = ud.config.KeyboardKeys[i][1] = 0xff;
+// CONTROL_MapKey(i, ud.config.KeyboardKeys[i][0], ud.config.KeyboardKeys[i][1]);
+ }
+
+ if (!OSD_ParsingScript())
+ OSD_Printf("unbound all controls\n");
+
+ return OSDCMD_OK;
+}
+
+static int32_t osdcmd_unbind(osdfuncparm_t const * const parm)
+{
+ int32_t i;
+
+ if (parm->numparms < 1) return OSDCMD_SHOWHELP;
+
+ for (i=0; ConsoleKeys[i].name; i++)
+ if (!Bstrcasecmp(parm->parms[0],ConsoleKeys[i].name))
+ break;
+
+ if (!ConsoleKeys[i].name)
+ {
+ for (i=0; i<MAXMOUSEBUTTONS; i++)
+ if (!Bstrcasecmp(parm->parms[0],ConsoleButtons[i]))
+ break;
+
+ if (i >= MAXMOUSEBUTTONS)
+ return OSDCMD_SHOWHELP;
+
+ CONTROL_FreeMouseBind(i);
+
+ OSD_Printf("unbound %s\n",ConsoleButtons[i]);
+
+ return OSDCMD_OK;
+ }
+
+ CONTROL_FreeKeyBind(ConsoleKeys[i].id);
+
+ OSD_Printf("unbound key %s\n",ConsoleKeys[i].name);
+
+ return OSDCMD_OK;
+}
+
+static int32_t osdcmd_quicksave(osdfuncparm_t const * const UNUSED(parm))
+{
+ UNREFERENCED_CONST_PARAMETER(parm);
+ if (!(g_player[myconnectindex].ps->gm & MODE_GAME))
+ OSD_Printf("quicksave: not in a game.\n");
+ else g_doQuickSave = 1;
+ return OSDCMD_OK;
+}
+
+static int32_t osdcmd_quickload(osdfuncparm_t const * const UNUSED(parm))
+{
+ UNREFERENCED_CONST_PARAMETER(parm);
+ if (!(g_player[myconnectindex].ps->gm & MODE_GAME))
+ OSD_Printf("quickload: not in a game.\n");
+ else g_doQuickSave = 2;
+ return OSDCMD_OK;
+}
+
+static int32_t osdcmd_screenshot(osdfuncparm_t const * const parm)
+{
+// KB_ClearKeysDown();
+#ifndef EDUKE32_STANDALONE
+ static const char *fn = "duke0000.png";
+#else
+ static const char *fn = "capt0000.png";
+#endif
+
+ if (parm->numparms == 1 && !Bstrcasecmp(parm->parms[0], "tga"))
+ screencapture_tga(fn, 0);
+ else screencapture(fn, 0);
+
+ return OSDCMD_OK;
+}
+
+#if 0
+static int32_t osdcmd_savestate(osdfuncparm_t const * const UNUSED(parm))
+{
+ UNREFERENCED_PARAMETER(parm);
+ G_SaveMapState();
+ return OSDCMD_OK;
+}
+
+static int32_t osdcmd_restorestate(osdfuncparm_t const * const UNUSED(parm))
+{
+ UNREFERENCED_PARAMETER(parm);
+ G_RestoreMapState();
+ return OSDCMD_OK;
+}
+#endif
+
+#ifdef DEBUGGINGAIDS
+static int32_t osdcmd_inittimer(osdfuncparm_t const * const parm)
+{
+ if (parm->numparms != 1)
+ {
+ OSD_Printf("%dHz timer\n",g_timerTicsPerSecond);
+ return OSDCMD_SHOWHELP;
+ }
+
+ G_InitTimer(Batol(parm->parms[0]));
+
+ OSD_Printf("%s\n",parm->raw);
+ return OSDCMD_OK;
+}
+#endif
+
+static int32_t osdcmd_disconnect(osdfuncparm_t const * const UNUSED(parm))
+{
+ UNREFERENCED_CONST_PARAMETER(parm);
+ g_netDisconnect = 1;
+ return OSDCMD_OK;
+}
+
+static int32_t osdcmd_connect(osdfuncparm_t const * const parm)
+{
+ if (parm->numparms != 1)
+ return OSDCMD_SHOWHELP;
+
+ Net_Connect(parm->parms[0]);
+ G_BackToMenu();
+ return OSDCMD_OK;
+}
+
+static int32_t osdcmd_password(osdfuncparm_t const * const parm)
+{
+ if (parm->numparms < 1)
+ {
+ Bmemset(g_netPassword, 0, sizeof(g_netPassword));
+ return OSDCMD_OK;
+ }
+ Bstrncpy(g_netPassword, (parm->raw) + 9, sizeof(g_netPassword)-1);
+
+ return OSDCMD_OK;
+}
+
+#if !defined NETCODE_DISABLE
+static int32_t osdcmd_listplayers(osdfuncparm_t const * const parm)
+{
+ ENetPeer *currentPeer;
+ char ipaddr[32];
+
+ if (parm && parm->numparms != 0)
+ return OSDCMD_SHOWHELP;
+
+ if (!g_netServer)
+ {
+ initprintf("You are not the server.\n");
+ return OSDCMD_OK;
+ }
+
+ initprintf("Connected clients:\n");
+
+ for (currentPeer = g_netServer -> peers;
+ currentPeer < & g_netServer -> peers [g_netServer -> peerCount];
+ ++ currentPeer)
+ {
+ if (currentPeer -> state != ENET_PEER_STATE_CONNECTED)
+ continue;
+
+ enet_address_get_host_ip(&currentPeer->address, ipaddr, sizeof(ipaddr));
+ initprintf("%x %s %s\n", currentPeer->address.host, ipaddr,
+ g_player[(intptr_t)currentPeer->data].user_name);
+ }
+
+ return OSDCMD_OK;
+}
+
+static int32_t osdcmd_kick(osdfuncparm_t const * const parm)
+{
+ ENetPeer *currentPeer;
+ uint32_t hexaddr;
+
+ if (parm->numparms != 1)
+ return OSDCMD_SHOWHELP;
+
+ if (!g_netServer)
+ {
+ initprintf("You are not the server.\n");
+ return OSDCMD_OK;
+ }
+
+ for (currentPeer = g_netServer -> peers;
+ currentPeer < & g_netServer -> peers [g_netServer -> peerCount];
+ ++ currentPeer)
+ {
+ if (currentPeer -> state != ENET_PEER_STATE_CONNECTED)
+ continue;
+
+ sscanf(parm->parms[0],"%" SCNx32 "", &hexaddr);
+
+ if (currentPeer->address.host == hexaddr)
+ {
+ initprintf("Kicking %x (%s)\n", currentPeer->address.host,
+ g_player[(intptr_t)currentPeer->data].user_name);
+ enet_peer_disconnect(currentPeer, DISC_KICKED);
+ return OSDCMD_OK;
+ }
+ }
+
+ initprintf("Player %s not found!\n", parm->parms[0]);
+ osdcmd_listplayers(NULL);
+
+ return OSDCMD_OK;
+}
+
+static int32_t osdcmd_kickban(osdfuncparm_t const * const parm)
+{
+ ENetPeer *currentPeer;
+ uint32_t hexaddr;
+
+ if (parm->numparms != 1)
+ return OSDCMD_SHOWHELP;
+
+ if (!g_netServer)
+ {
+ initprintf("You are not the server.\n");
+ return OSDCMD_OK;
+ }
+
+ for (currentPeer = g_netServer -> peers;
+ currentPeer < & g_netServer -> peers [g_netServer -> peerCount];
+ ++ currentPeer)
+ {
+ if (currentPeer -> state != ENET_PEER_STATE_CONNECTED)
+ continue;
+
+ sscanf(parm->parms[0],"%" SCNx32 "", &hexaddr);
+
+ // TODO: implement banning logic
+
+ if (currentPeer->address.host == hexaddr)
+ {
+ char ipaddr[32];
+
+ enet_address_get_host_ip(&currentPeer->address, ipaddr, sizeof(ipaddr));
+ initprintf("Host %s is now banned.\n", ipaddr);
+ initprintf("Kicking %x (%s)\n", currentPeer->address.host,
+ g_player[(intptr_t)currentPeer->data].user_name);
+ enet_peer_disconnect(currentPeer, DISC_BANNED);
+ return OSDCMD_OK;
+ }
+ }
+
+ initprintf("Player %s not found!\n", parm->parms[0]);
+ osdcmd_listplayers(NULL);
+
+ return OSDCMD_OK;
+}
+#endif
+
+static int32_t osdcmd_cvar_set_game(osdfuncparm_t const * const parm)
+{
+ int32_t r = osdcmd_cvar_set(parm);
+
+ if (r != OSDCMD_OK) return r;
+
+ if (!Bstrcasecmp(parm->name, "r_size"))
+ {
+ ud.statusbarmode = (ud.screen_size < 8);
+ G_UpdateScreenArea();
+ }
+ else if (!Bstrcasecmp(parm->name, "r_maxfps"))
+ {
+ if (r_maxfps != 0) r_maxfps = clamp(r_maxfps, 30, 1000);
+ g_frameDelay = r_maxfps ? (getu64tickspersec()/r_maxfps) : 0;
+ }
+ else if (!Bstrcasecmp(parm->name, "r_ambientlight"))
+ {
+ if (r_ambientlight == 0)
+ r_ambientlightrecip = 256.f;
+ else r_ambientlightrecip = 1.f/r_ambientlight;
+ }
+ else if (!Bstrcasecmp(parm->name, "in_mouse"))
+ {
+ CONTROL_MouseEnabled = (ud.config.UseMouse && CONTROL_MousePresent);
+ }
+ else if (!Bstrcasecmp(parm->name, "in_joystick"))
+ {
+ CONTROL_JoystickEnabled = (ud.config.UseJoystick && CONTROL_JoyPresent);
+ }
+ else if (!Bstrcasecmp(parm->name, "vid_gamma"))
+ {
+ ud.brightness = GAMMA_CALC;
+ ud.brightness <<= 2;
+ setbrightness(ud.brightness>>2,g_player[myconnectindex].ps->palette,0);
+ }
+ else if (!Bstrcasecmp(parm->name, "vid_brightness") || !Bstrcasecmp(parm->name, "vid_contrast"))
+ {
+ setbrightness(ud.brightness>>2,g_player[myconnectindex].ps->palette,0);
+ }
+ else if (!Bstrcasecmp(parm->name, "hud_scale")
+ || !Bstrcasecmp(parm->name, "hud_statusbarmode")
+ || !Bstrcasecmp(parm->name, "r_rotatespritenowidescreen"))
+ {
+ G_UpdateScreenArea();
+ }
+ else if (!Bstrcasecmp(parm->name, "skill"))
+ {
+ if (numplayers > 1)
+ return r;
+
+ ud.player_skill = ud.m_player_skill;
+ }
+ else if (!Bstrcasecmp(parm->name, "color"))
+ {
+ G_CheckPlayerColor((int32_t *)&ud.color,-1);
+ g_player[0].ps->palookup = g_player[0].pcolor = ud.color;
+ }
+ else if (!Bstrcasecmp(parm->name, "osdscale"))
+ {
+ osdrscale = 1.f/osdscale;
+
+ if (xdim && ydim)
+ OSD_ResizeDisplay(xdim, ydim);
+ }
+ else if (!Bstrcasecmp(parm->name, "wchoice"))
+ {
+ if (parm->numparms == 1)
+ {
+ if (g_forceWeaponChoice) // rewrite ud.wchoice because osdcmd_cvar_set already changed it
+ {
+ int j = 0;
+
+ while (j < 10)
+ {
+ ud.wchoice[j] = g_player[myconnectindex].wchoice[j] + '0';
+ j++;
+ }
+
+ ud.wchoice[j] = 0;
+ }
+ else
+ {
+ char const *c = parm->parms[0];
+
+ if (*c)
+ {
+ int j = 0;
+
+ while (*c && j < 10)
+ {
+ g_player[myconnectindex].wchoice[j] = *c - '0';
+ c++;
+ j++;
+ }
+
+ while (j < 10)
+ {
+ if (j == 9)
+ g_player[myconnectindex].wchoice[9] = 1;
+ else
+ g_player[myconnectindex].wchoice[j] = 2;
+
+ j++;
+ }
+ }
+ }
+
+ g_forceWeaponChoice = 0;
+ }
+
+ /* Net_SendClientInfo();*/
+ }
+
+ return r;
+}
+
+static int32_t osdcmd_cvar_set_multi(osdfuncparm_t const * const parm)
+{
+ int32_t r = osdcmd_cvar_set_game(parm);
+
+ if (r != OSDCMD_OK) return r;
+
+ G_UpdatePlayerFromMenu();
+
+ return r;
+}
+
+int32_t registerosdcommands(void)
+{
+ uint32_t i;
+
+ static osdcvardata_t cvars_game[] =
+ {
+ { "crosshair", "enable/disable crosshair", (void *)&ud.crosshair, CVAR_BOOL, 0, 1 },
+
+ { "cl_autoaim", "enable/disable weapon autoaim", (void *)&ud.config.AutoAim, CVAR_INT|CVAR_MULTI, 0, 3 },
+ { "cl_automsg", "enable/disable automatically sending messages to all players", (void *)&ud.automsg, CVAR_BOOL, 0, 1 },
+ { "cl_autorun", "enable/disable autorun", (void *)&ud.auto_run, CVAR_BOOL, 0, 1 },
+ { "cl_autovote", "enable/disable automatic voting", (void *)&ud.autovote, CVAR_INT, 0, 2 },
+
+ { "cl_cheatmask", "configure what cheats show in the cheats menu", (void *)&cl_cheatmask, CVAR_UINT, 0, ~0 },
+
+ { "cl_obituaries", "enable/disable multiplayer death messages", (void *)&ud.obituaries, CVAR_BOOL, 0, 1 },
+ { "cl_democams", "enable/disable demo playback cameras", (void *)&ud.democams, CVAR_BOOL, 0, 1 },
+
+ { "cl_idplayers", "enable/disable name display when aiming at opponents", (void *)&ud.idplayers, CVAR_BOOL, 0, 1 },
+
+ { "cl_runmode", "enable/disable modernized run key operation", (void *)&ud.runkey_mode, CVAR_BOOL, 0, 1 },
+
+ { "cl_showcoords", "show your position in the game world", (void *)&ud.coords, CVAR_INT, 0,
+#ifdef USE_OPENGL
+ 2
+#else
+ 1
+#endif
+ },
+
+ { "cl_viewbob", "enable/disable player head bobbing", (void *)&ud.viewbob, CVAR_BOOL, 0, 1 },
+
+ { "cl_weaponsway", "enable/disable player weapon swaying", (void *)&ud.weaponsway, CVAR_BOOL, 0, 1 },
+ { "cl_weaponswitch", "enable/disable auto weapon switching", (void *)&ud.weaponswitch, CVAR_INT|CVAR_MULTI, 0, 7 },
+
+ { "color", "changes player palette", (void *)&ud.color, CVAR_INT|CVAR_MULTI, 0, MAXPALOOKUPS-1 },
+
+ { "crosshairscale","changes the size of the crosshair", (void *)&ud.crosshairscale, CVAR_INT, 10, 100 },
+
+ { "demorec_diffs","enable/disable diff recording in demos",(void *)&demorec_diffs_cvar, CVAR_BOOL, 0, 1 },
+ { "demorec_force","enable/disable forced demo recording",(void *)&demorec_force_cvar, CVAR_BOOL|CVAR_NOSAVE, 0, 1 },
+ {
+ "demorec_difftics","sets game tic interval after which a diff is recorded",
+ (void *)&demorec_difftics_cvar, CVAR_INT, 2, 60*REALGAMETICSPERSEC
+ },
+ { "demorec_diffcompress","Compression method for diffs. (0: none, 1: KSLZW)",(void *)&demorec_diffcompress_cvar, CVAR_INT, 0, 1 },
+ { "demorec_synccompress","Compression method for input. (0: none, 1: KSLZW)",(void *)&demorec_synccompress_cvar, CVAR_INT, 0, 1 },
+ { "demorec_seeds","enable/disable recording of random seed for later sync checking",(void *)&demorec_seeds_cvar, CVAR_BOOL, 0, 1 },
+ { "demoplay_diffs","enable/disable application of diffs in demo playback",(void *)&demoplay_diffs, CVAR_BOOL, 0, 1 },
+ { "demoplay_showsync","enable/disable display of sync status",(void *)&demoplay_showsync, CVAR_BOOL, 0, 1 },
+
+ { "hud_althud", "enable/disable alternate mini-hud", (void *)&ud.althud, CVAR_INT, 0, 2 },
+ { "hud_bgstretch", "enable/disable background image stretching in wide resolutions", (void *)&ud.bgstretch, CVAR_BOOL, 0, 1 },
+ { "hud_messagetime", "length of time to display multiplayer chat messages", (void *)&ud.msgdisptime, CVAR_INT, 0, 3600 },
+ { "hud_numbertile", "first tile in alt hud number set", (void *)&althud_numbertile, CVAR_INT, 0, MAXUSERTILES-10 },
+ { "hud_numberpal", "pal for alt hud numbers", (void *)&althud_numberpal, CVAR_INT, 0, MAXPALOOKUPS-1 },
+ { "hud_shadows", "enable/disable althud shadows", (void *)&althud_shadows, CVAR_BOOL, 0, 1 },
+ { "hud_flashing", "enable/disable althud flashing", (void *)&althud_flashing, CVAR_BOOL, 0, 1 },
+ { "hud_glowingquotes", "enable/disable \"glowing\" quote text", (void *)&hud_glowingquotes, CVAR_BOOL, 0, 1 },
+ { "hud_scale","changes the hud scale", (void *)&ud.statusbarscale, CVAR_INT|CVAR_FUNCPTR, 36, 100 },
+ { "hud_showmapname", "enable/disable map name display on load", (void *)&hud_showmapname, CVAR_BOOL, 0, 1 },
+ { "hud_stats", "enable/disable level statistics display", (void *)&ud.levelstats, CVAR_BOOL, 0, 1 },
+ { "hud_textscale", "sets multiplayer chat message size", (void *)&ud.textscale, CVAR_INT, 100, 400 },
+ { "hud_weaponscale","changes the weapon scale", (void *)&ud.weaponscale, CVAR_INT, 10, 100 },
+ { "hud_statusbarmode", "change overlay mode of status bar", (void *)&ud.statusbarmode, CVAR_BOOL|CVAR_FUNCPTR, 0, 1 },
+
+#ifdef EDUKE32_TOUCH_DEVICES
+ { "hud_hidestick", "hide the touch input stick", (void *)&droidinput.hideStick, CVAR_BOOL, 0, 1 },
+#endif
+
+ { "in_joystick","enables input from the joystick if it is present",(void *)&ud.config.UseJoystick, CVAR_BOOL|CVAR_FUNCPTR, 0, 1 },
+ { "in_mouse","enables input from the mouse if it is present",(void *)&ud.config.UseMouse, CVAR_BOOL|CVAR_FUNCPTR, 0, 1 },
+
+ { "in_aimmode", "0:toggle, 1:hold to aim", (void *)&ud.mouseaiming, CVAR_BOOL, 0, 1 },
+ {
+ "in_mousebias", "emulates the original mouse code's weighting of input towards whichever axis is moving the most at any given time",
+ (void *)&ud.config.MouseBias, CVAR_INT, 0, 32
+ },
+ { "in_mousedeadzone", "amount of mouse movement to filter out", (void *)&ud.config.MouseDeadZone, CVAR_INT, 0, 512 },
+ { "in_mouseflip", "invert vertical mouse movement", (void *)&ud.mouseflip, CVAR_BOOL, 0, 1 },
+ { "in_mousemode", "toggles vertical mouse view", (void *)&g_myAimMode, CVAR_BOOL, 0, 1 },
+ { "in_mousesmoothing", "enable/disable mouse input smoothing", (void *)&ud.config.SmoothInput, CVAR_BOOL, 0, 1 },
+
+ { "mus_enabled", "enables/disables music", (void *)&ud.config.MusicToggle, CVAR_BOOL, 0, 1 },
+ { "mus_volume", "controls music volume", (void *)&ud.config.MusicVolume, CVAR_INT, 0, 255 },
+
+ { "osdhightile", "enable/disable hires art replacements for console text", (void *)&osdhightile, CVAR_BOOL, 0, 1 },
+ { "osdscale", "adjust console text size", (void *)&osdscale, CVAR_FLOAT|CVAR_FUNCPTR, 1, 4 },
+
+ { "r_camrefreshdelay", "minimum delay between security camera sprite updates, 120 = 1 second", (void *)&ud.camera_time, CVAR_INT, 1, 240 },
+ { "r_drawweapon", "enable/disable weapon drawing", (void *)&ud.drawweapon, CVAR_INT, 0, 2 },
+ { "r_showfps", "show the frame rate counter", (void *)&ud.showfps, CVAR_INT, 0, 2 },
+ { "r_shadows", "enable/disable sprite and model shadows", (void *)&ud.shadows, CVAR_BOOL, 0, 1 },
+ { "r_size", "change size of viewable area", (void *)&ud.screen_size, CVAR_INT|CVAR_FUNCPTR, 0, 64 },
+ { "r_rotatespritenowidescreen", "pass bit 1024 to all CON rotatesprite calls", (void *)&g_rotatespriteNoWidescreen, CVAR_BOOL|CVAR_FUNCPTR, 0, 1 },
+ { "r_pixeldoubling", "enable/disable pixel doubling in the software renderer", (void *) &ud.detail, CVAR_BOOL, 0, 1 },
+ { "r_precache", "enable/disable the pre-level caching routine", (void *)&ud.config.useprecache, CVAR_BOOL, 0, 1 },
+
+ { "r_ambientlight", "sets the global map light level",(void *)&r_ambientlight, CVAR_FLOAT|CVAR_FUNCPTR, 0, 10 },
+ { "r_maxfps", "limit the frame rate",(void *)&r_maxfps, CVAR_INT|CVAR_FUNCPTR, 0, 1000 },
+
+ { "sensitivity","changes the mouse sensitivity", (void *)&CONTROL_MouseSensitivity, CVAR_FLOAT|CVAR_FUNCPTR, 0, 25 },
+
+ { "skill","changes the game skill setting", (void *)&ud.m_player_skill, CVAR_INT|CVAR_FUNCPTR/*|CVAR_NOMULTI*/, 0, 5 },
+
+ { "snd_ambience", "enables/disables ambient sounds", (void *)&ud.config.AmbienceToggle, CVAR_BOOL, 0, 1 },
+ { "snd_enabled", "enables/disables sound effects", (void *)&ud.config.SoundToggle, CVAR_BOOL, 0, 1 },
+ { "snd_mastervolume", "master volume for sound system", (void *)&ud.config.MasterVolume, CVAR_INT, 0, 255 },
+ { "snd_fxvolume", "volume of sound effects", (void *)&ud.config.FXVolume, CVAR_INT, 1, 255 },
+ { "snd_mixrate", "sound mixing rate", (void *)&ud.config.MixRate, CVAR_INT, 0, 48000 },
+ { "snd_numchannels", "the number of sound channels", (void *)&ud.config.NumChannels, CVAR_INT, 0, 2 },
+ { "snd_numvoices", "the number of concurrent sounds", (void *)&ud.config.NumVoices, CVAR_INT, 0, 256 },
+ { "snd_fluidsynthbackend", "the backend to use with fluidsynth", (void *)&ud.config.FluidsynthBackend, CVAR_INT, 0, 9 },
+ { "snd_reversestereo", "reverses the stereo channels", (void *)&ud.config.ReverseStereo, CVAR_BOOL, 0, 1 },
+ { "snd_speech", "enables/disables player speech", (void *)&ud.config.VoiceToggle, CVAR_INT, 0, 5 },
+
+ { "team","change team in multiplayer", (void *)&ud.team, CVAR_INT|CVAR_MULTI, 0, 3 },
+
+#ifdef EDUKE32_TOUCH_DEVICES
+ { "touch_sens_move_x","touch input sensitivity for moving forward/back", (void *)&droidinput.forward_sens, CVAR_FLOAT, 1, 9 },
+ { "touch_sens_move_y","touch input sensitivity for strafing", (void *)&droidinput.strafe_sens, CVAR_FLOAT, 1, 9 },
+ { "touch_sens_look_x", "touch input sensitivity for turning left/right", (void *) &droidinput.yaw_sens, CVAR_FLOAT, 1, 9 },
+ { "touch_sens_look_y", "touch input sensitivity for looking up/down", (void *) &droidinput.pitch_sens, CVAR_FLOAT, 1, 9 },
+ { "touch_invert", "invert look up/down touch input", (void *) &droidinput.invertLook, CVAR_INT, 0, 1 },
+#endif
+
+ { "vid_gamma","adjusts gamma component of gamma ramp",(void *)&vid_gamma, CVAR_FLOAT|CVAR_FUNCPTR, 0, 10 },
+ { "vid_contrast","adjusts contrast component of gamma ramp",(void *)&vid_contrast, CVAR_FLOAT|CVAR_FUNCPTR, 0, 10 },
+ { "vid_brightness","adjusts brightness component of gamma ramp",(void *)&vid_brightness, CVAR_FLOAT|CVAR_FUNCPTR, 0, 10 },
+ { "wchoice","sets weapon autoselection order", (void *)ud.wchoice, CVAR_STRING|CVAR_FUNCPTR, 0, MAX_WEAPONS },
+ };
+
+ osdcmd_cheatsinfo_stat.cheatnum = -1;
+
+ for (i=0; i<ARRAY_SIZE(cvars_game); i++)
+ {
+ switch (cvars_game[i].flags & (CVAR_FUNCPTR|CVAR_MULTI))
+ {
+ case CVAR_FUNCPTR:
+ OSD_RegisterCvar(&cvars_game[i], osdcmd_cvar_set_game); break;
+ case CVAR_MULTI:
+ case CVAR_FUNCPTR|CVAR_MULTI:
+ OSD_RegisterCvar(&cvars_game[i], osdcmd_cvar_set_multi); break;
+ default:
+ OSD_RegisterCvar(&cvars_game[i], osdcmd_cvar_set); break;
+ }
+ }
+
+ if (VOLUMEONE)
+ OSD_RegisterFunction("changelevel","changelevel <level>: warps to the given level", osdcmd_changelevel);
+ else
+ {
+ OSD_RegisterFunction("changelevel","changelevel <volume> <level>: warps to the given level", osdcmd_changelevel);
+ OSD_RegisterFunction("map","map <mapfile>: loads the given user map", osdcmd_map);
+ OSD_RegisterFunction("demo","demo <demofile or demonum>: starts the given demo", osdcmd_demo);
+ }
+
+ OSD_RegisterFunction("addpath","addpath <path>: adds path to game filesystem", osdcmd_addpath);
+ OSD_RegisterFunction("bind","bind <key> <string>: associates a keypress with a string of console input. Type \"bind showkeys\" for a list of keys and \"listsymbols\" for a list of valid console commands.", osdcmd_bind);
+ OSD_RegisterFunction("cmenu","cmenu <#>: jumps to menu", osdcmd_cmenu);
+ OSD_RegisterFunction("crosshaircolor","crosshaircolor: changes the crosshair color", osdcmd_crosshaircolor);
+
+ OSD_RegisterFunction("connect","connect: connects to a multiplayer game", osdcmd_connect);
+ OSD_RegisterFunction("disconnect","disconnect: disconnects from the local multiplayer game", osdcmd_disconnect);
+
+ for (i=0; i<NUMGAMEFUNCTIONS; i++)
+ {
+ char *t;
+ int32_t j;
+
+ if (gamefunctions[i][0] == '\0')
+ continue;
+
+// if (!Bstrcmp(gamefunctions[i],"Show_Console")) continue;
+
+ Bsprintf(tempbuf,"gamefunc_%s",gamefunctions[i]);
+ t = Xstrdup(tempbuf);
+ for (j=Bstrlen(t); j>=0; j--)
+ t[j] = Btolower(t[j]);
+ Bstrcat(tempbuf,": game button");
+ OSD_RegisterFunction(t, Xstrdup(tempbuf), osdcmd_button);
+ }
+
+ OSD_RegisterFunction("give","give <all|health|weapons|ammo|armor|keys|inventory>: gives requested item", osdcmd_give);
+ OSD_RegisterFunction("god","god: toggles god mode", osdcmd_god);
+ OSD_RegisterFunction("activatecheat","activatecheat <id>: activates a cheat code", osdcmd_activatecheat);
+
+ OSD_RegisterFunction("initgroupfile","initgroupfile <path>: adds a grp file into the game filesystem", osdcmd_initgroupfile);
+#ifdef DEBUGGINGAIDS
+ OSD_RegisterFunction("inittimer","debug", osdcmd_inittimer);
+#endif
+#if !defined NETCODE_DISABLE
+ OSD_RegisterFunction("kick","kick <id>: kicks a multiplayer client. See listplayers.", osdcmd_kick);
+ OSD_RegisterFunction("kickban","kickban <id>: kicks a multiplayer client and prevents them from reconnecting. See listplayers.", osdcmd_kickban);
+
+ OSD_RegisterFunction("listplayers","listplayers: lists currently connected multiplayer clients", osdcmd_listplayers);
+#endif
+ OSD_RegisterFunction("music","music E<ep>L<lev>: change music", osdcmd_music);
+ OSD_RegisterFunction("name","name: change your multiplayer nickname", osdcmd_name);
+ OSD_RegisterFunction("noclip","noclip: toggles clipping mode", osdcmd_noclip);
+
+ OSD_RegisterFunction("password","password: sets multiplayer game password", osdcmd_password);
+
+ OSD_RegisterFunction("quicksave","quicksave: performs a quick save", osdcmd_quicksave);
+ OSD_RegisterFunction("quickload","quickload: performs a quick load", osdcmd_quickload);
+ OSD_RegisterFunction("quit","quit: exits the game immediately", osdcmd_quit);
+ OSD_RegisterFunction("exit","exit: exits the game immediately", osdcmd_quit);
+
+ OSD_RegisterFunction("restartmap", "restartmap: restarts the current map", osdcmd_restartmap);
+ OSD_RegisterFunction("restartsound","restartsound: reinitializes the sound system",osdcmd_restartsound);
+ OSD_RegisterFunction("restartvid","restartvid: reinitializes the video mode",osdcmd_restartvid);
+#if !defined LUNATIC
+ OSD_RegisterFunction("addlogvar","addlogvar <gamevar>: prints the value of a gamevar", osdcmd_addlogvar);
+ OSD_RegisterFunction("setvar","setvar <gamevar> <value>: sets the value of a gamevar", osdcmd_setvar);
+ OSD_RegisterFunction("setvarvar","setvarvar <gamevar1> <gamevar2>: sets the value of <gamevar1> to <gamevar2>", osdcmd_setvar);
+ OSD_RegisterFunction("setactorvar","setactorvar <actor#> <gamevar> <value>: sets the value of <actor#>'s <gamevar> to <value>", osdcmd_setactorvar);
+#else
+ OSD_RegisterFunction("lua", "lua \"Lua code...\": runs Lunatic code", osdcmd_lua);
+#endif
+ OSD_RegisterFunction("screenshot","screenshot [format]: takes a screenshot.", osdcmd_screenshot);
+
+ OSD_RegisterFunction("spawn","spawn <picnum> [palnum] [cstat] [ang] [x y z]: spawns a sprite with the given properties",osdcmd_spawn);
+
+ OSD_RegisterFunction("unbind","unbind <key>: unbinds a key", osdcmd_unbind);
+ OSD_RegisterFunction("unbindall","unbindall: unbinds all keys", osdcmd_unbindall);
+
+ OSD_RegisterFunction("vidmode","vidmode <xdim> <ydim> <bpp> <fullscreen>: change the video mode",osdcmd_vidmode);
+#ifdef USE_OPENGL
+ baselayer_osdcmd_vidmode_func = osdcmd_vidmode;
+#endif
+ return 0;
+}
+