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Diffstat (limited to 'gnu/packages/patches/icecat-limit-max-buffers-size-for-ANGLE.patch')
-rw-r--r--gnu/packages/patches/icecat-limit-max-buffers-size-for-ANGLE.patch73
1 files changed, 0 insertions, 73 deletions
diff --git a/gnu/packages/patches/icecat-limit-max-buffers-size-for-ANGLE.patch b/gnu/packages/patches/icecat-limit-max-buffers-size-for-ANGLE.patch
deleted file mode 100644
index 5a3a934db..000000000
--- a/gnu/packages/patches/icecat-limit-max-buffers-size-for-ANGLE.patch
+++ /dev/null
@@ -1,73 +0,0 @@
-Copied from: https://hg.mozilla.org/releases/mozilla-esr38/rev/9632375c6aac
-
-# HG changeset patch
-# User Jeff Gilbert <jdashg@gmail.com>
-# Date 1453320785 28800
-# Node ID 9632375c6aacbf673b996b53231d70b91e480fb5
-# Parent ee68c3dae5f639fdd439f69ef2f724067fce0ea6
-Limit max buffers size for ANGLE. r=jrmuizel a=lizzard
-
-diff --git a/dom/canvas/WebGLContextBuffers.cpp b/dom/canvas/WebGLContextBuffers.cpp
---- a/dom/canvas/WebGLContextBuffers.cpp
-+++ b/dom/canvas/WebGLContextBuffers.cpp
-@@ -164,16 +164,19 @@ WebGLContext::BufferData(GLenum target,
-
- if (!ValidateBufferUsageEnum(usage, "bufferData: usage"))
- return;
-
- // careful: WebGLsizeiptr is always 64-bit, but GLsizeiptr is like intptr_t.
- if (!CheckedInt<GLsizeiptr>(size).isValid())
- return ErrorOutOfMemory("bufferData: bad size");
-
-+ if (gl->IsANGLE() && size > UINT32_MAX)
-+ return ErrorOutOfMemory("bufferData: size too large");
-+
- WebGLBuffer* boundBuffer = bufferSlot.get();
-
- if (!boundBuffer)
- return ErrorInvalidOperation("bufferData: no buffer bound!");
-
- UniquePtr<uint8_t> zeroBuffer((uint8_t*)moz_calloc(size, 1));
- if (!zeroBuffer)
- return ErrorOutOfMemory("bufferData: out of memory");
-@@ -216,16 +219,19 @@ WebGLContext::BufferData(GLenum target,
- const dom::ArrayBuffer& data = maybeData.Value();
- data.ComputeLengthAndData();
-
- // Careful: data.Length() could conceivably be any uint32_t, but GLsizeiptr
- // is like intptr_t.
- if (!CheckedInt<GLsizeiptr>(data.Length()).isValid())
- return ErrorOutOfMemory("bufferData: bad size");
-
-+ if (gl->IsANGLE() && data.Length() > UINT32_MAX)
-+ return ErrorOutOfMemory("bufferData: size too large");
-+
- if (!ValidateBufferUsageEnum(usage, "bufferData: usage"))
- return;
-
- WebGLBuffer* boundBuffer = bufferSlot.get();
-
- if (!boundBuffer)
- return ErrorInvalidOperation("bufferData: no buffer bound!");
-
-@@ -267,16 +273,19 @@ WebGLContext::BufferData(GLenum target,
-
- data.ComputeLengthAndData();
-
- // Careful: data.Length() could conceivably be any uint32_t, but GLsizeiptr
- // is like intptr_t.
- if (!CheckedInt<GLsizeiptr>(data.Length()).isValid())
- return ErrorOutOfMemory("bufferData: bad size");
-
-+ if (gl->IsANGLE() && data.Length() > UINT32_MAX)
-+ return ErrorOutOfMemory("bufferData: size too large");
-+
- InvalidateBufferFetching();
- MakeContextCurrent();
-
- GLenum error = CheckedBufferData(target, data.Length(), data.Data(), usage);
- if (error) {
- GenerateWarning("bufferData generated error %s", ErrorName(error));
- return;
- }
-

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