diff options
Diffstat (limited to 'gnu/packages/patches/icecat-limit-max-buffers-size-for-ANGLE.patch')
| -rw-r--r-- | gnu/packages/patches/icecat-limit-max-buffers-size-for-ANGLE.patch | 73 |
1 files changed, 0 insertions, 73 deletions
diff --git a/gnu/packages/patches/icecat-limit-max-buffers-size-for-ANGLE.patch b/gnu/packages/patches/icecat-limit-max-buffers-size-for-ANGLE.patch deleted file mode 100644 index 5a3a934db..000000000 --- a/gnu/packages/patches/icecat-limit-max-buffers-size-for-ANGLE.patch +++ /dev/null @@ -1,73 +0,0 @@ -Copied from: https://hg.mozilla.org/releases/mozilla-esr38/rev/9632375c6aac - -# HG changeset patch -# User Jeff Gilbert <jdashg@gmail.com> -# Date 1453320785 28800 -# Node ID 9632375c6aacbf673b996b53231d70b91e480fb5 -# Parent ee68c3dae5f639fdd439f69ef2f724067fce0ea6 -Limit max buffers size for ANGLE. r=jrmuizel a=lizzard - -diff --git a/dom/canvas/WebGLContextBuffers.cpp b/dom/canvas/WebGLContextBuffers.cpp ---- a/dom/canvas/WebGLContextBuffers.cpp -+++ b/dom/canvas/WebGLContextBuffers.cpp -@@ -164,16 +164,19 @@ WebGLContext::BufferData(GLenum target, - - if (!ValidateBufferUsageEnum(usage, "bufferData: usage")) - return; - - // careful: WebGLsizeiptr is always 64-bit, but GLsizeiptr is like intptr_t. - if (!CheckedInt<GLsizeiptr>(size).isValid()) - return ErrorOutOfMemory("bufferData: bad size"); - -+ if (gl->IsANGLE() && size > UINT32_MAX) -+ return ErrorOutOfMemory("bufferData: size too large"); -+ - WebGLBuffer* boundBuffer = bufferSlot.get(); - - if (!boundBuffer) - return ErrorInvalidOperation("bufferData: no buffer bound!"); - - UniquePtr<uint8_t> zeroBuffer((uint8_t*)moz_calloc(size, 1)); - if (!zeroBuffer) - return ErrorOutOfMemory("bufferData: out of memory"); -@@ -216,16 +219,19 @@ WebGLContext::BufferData(GLenum target, - const dom::ArrayBuffer& data = maybeData.Value(); - data.ComputeLengthAndData(); - - // Careful: data.Length() could conceivably be any uint32_t, but GLsizeiptr - // is like intptr_t. - if (!CheckedInt<GLsizeiptr>(data.Length()).isValid()) - return ErrorOutOfMemory("bufferData: bad size"); - -+ if (gl->IsANGLE() && data.Length() > UINT32_MAX) -+ return ErrorOutOfMemory("bufferData: size too large"); -+ - if (!ValidateBufferUsageEnum(usage, "bufferData: usage")) - return; - - WebGLBuffer* boundBuffer = bufferSlot.get(); - - if (!boundBuffer) - return ErrorInvalidOperation("bufferData: no buffer bound!"); - -@@ -267,16 +273,19 @@ WebGLContext::BufferData(GLenum target, - - data.ComputeLengthAndData(); - - // Careful: data.Length() could conceivably be any uint32_t, but GLsizeiptr - // is like intptr_t. - if (!CheckedInt<GLsizeiptr>(data.Length()).isValid()) - return ErrorOutOfMemory("bufferData: bad size"); - -+ if (gl->IsANGLE() && data.Length() > UINT32_MAX) -+ return ErrorOutOfMemory("bufferData: size too large"); -+ - InvalidateBufferFetching(); - MakeContextCurrent(); - - GLenum error = CheckedBufferData(target, data.Length(), data.Data(), usage); - if (error) { - GenerateWarning("bufferData generated error %s", ErrorName(error)); - return; - } - |