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authorjakob <jakob@memeware.net>2017-03-01 19:03:20 -0500
committerjakob <jakob@memeware.net>2017-03-01 19:03:20 -0500
commit0e67a05edcc3ba01221a6bfd14750b5b8090887f (patch)
tree94729dcef273244164d6b84d72d17481818baa7f /src/crypto.h
parentd65a3ae8790ae28a90f0ebcf0bc4dc078c67dc35 (diff)
First working commit of the rewrite.
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+/* crypto.h -- Code for deriving encryption keys.
+
+ Copyright (C) 2017 Jakob Tsar-Fox, All Rights Reserved.
+
+ This file is part of Nekopack.
+
+ Nekopack is free software: you can redistribute it and/or modify it
+ under the terms of the GNU General Public License as published by the
+ Free Software Foundation, either version 3 of the License, or (at
+ your option) any later version.
+
+ Nekopack is distributed in the hope that it will be useful, but
+ WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with Nekopack. If not, see <http://www.gnu.org/licenses/>. */
+
+#pragma once
+
+#include <stdbool.h>
+#include <stdint.h>
+
+/* Game identifiers for use with get_key. */
+enum {
+ NONE,
+ NEKOPARA_VOLUME_0,
+ NEKOPARA_VOLUME_0_STEAM,
+ NEKOPARA_VOLUME_1,
+ NEKOPARA_VOLUME_1_STEAM,
+};
+
+/* Structure containing game-specific encryption information. */
+struct game_key {
+ bool uses_initial; /* Whether or not to use an initial key. */
+ uint32_t master; /* Master key specific to the game. */
+ uint8_t fallback_initial; /* Fallback if initial key is 0. */
+ uint8_t fallback_primary; /* Fallback if primary key is 0. */
+};
+
+/* Returns the game_key structure for a given game identifier, as
+ defined in crypto.h */
+struct game_key get_key(int game);
+
+/* Generates an initial key for the given key structure and file key. */
+uint8_t derive_initial(struct game_key k, uint64_t file_key);
+
+/* Generates a primary key for the given key structure and file key. */
+uint8_t derive_primary(struct game_key k, uint64_t file_key);