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authorJakob L. Kreuze <jakob@memeware.net>2018-06-12 17:45:19 -0400
committerJakob L. Kreuze <jakob@memeware.net>2018-06-12 17:45:19 -0400
commit527c2f8e341d87a94031644697dec354e9b67910 (patch)
treea61b775b35f0042c5856051d388431109db594ba /README.md
parentc1fcfc3a58fc0061fb9262c95d728063029e1c2f (diff)
Cleaned up and began to implement tests.
Diffstat (limited to 'README.md')
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1 files changed, 5 insertions, 3 deletions
diff --git a/README.md b/README.md
index 69c01fe..5ad52d4 100644
--- a/README.md
+++ b/README.md
@@ -34,9 +34,10 @@ lack of foresight.
- [ ] Resolution of group files based on the current game.
- [ ] Proper path resolution.
- This means removing certain paths when the necessary groups are loaded.
- - Appears to be a Doom iwad, though I'm not sure what its purpose is.
+ - [ ] Tests.
- [ ] Implement support for Build's MAPs.
- - [ ] MAP parser.
+ - [x] MAP parser.
+ - [ ] Tests.
- [ ] Implement a timer system.
- Needs to expose some sort of 'totalclock'.
- [ ] Implement support for ART bitmaps.
@@ -52,6 +53,7 @@ lack of foresight.
- [ ] Implement support for DEF files.
- [ ] Implement support for MACT scripts. (Apparently quite similar to INI)
- [ ] Implement support for RTS.
+ - Appears to be a Doom iwad, though I'm not sure what its purpose is.
- [ ] Implement graphical output.
- [ ] Write something using the kiss3d library to hold me over while I'm trying to learn the linear algebra required to write an actual renderer.
- [ ] Implement something equivalent to the "classic" software renderer.
@@ -65,7 +67,7 @@ lack of foresight.
- [ ] Support for save files.
- [ ] Support for ANM cinematics.
- [ ] Multiplayer networking!
- - Doesn't necessarily have to be compatible with ENet, but it'd be a plus.
+ - Doesn't necessarily have to be compatible with ENet, but that would be a plus.
[1]: https://blood-wiki.org/index.php/BloodGDX