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| author | Jakob L. Kreuze <jakob@memeware.net> | 2018-10-21 08:53:28 -0400 |
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| committer | Jakob L. Kreuze <jakob@memeware.net> | 2018-10-21 08:53:28 -0400 |
| commit | 069c31331795e6501fda64ef4bf1d15771a43cfd (patch) | |
| tree | 0b034fb22e56af9b275b479c83427dfee3f33427 /README.org | |
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diff --git a/README.org b/README.org new file mode 100644 index 0000000..f7bde21 --- /dev/null +++ b/README.org @@ -0,0 +1,32 @@ +#+TITLE: README for swanky +#+AUTHOR: Jakob L. Kreuze +#+EMAIL: zerodaysfordays@sdf.lonestar.org +#+DATE: <2018-10-19 Fri> + +* 1. Thanks! + +** [[https://technomancy.us][Phil Hagelberg]] + +I'm totally new to LÖVE and Fennel, so I borrowed a lot of the boilerplate from +his entry to the [[https://itch.io/jam/lisp-game-jam-2018/results][Lisp Game Jam 2018]], [[https://gitlab.com/technomancy/exo-encounter-667][EXO_encounter 667]]. His post, [[https://technomancy.us/188]["in which a +game jam is recounted further"]], also served as excellent guidance in navigating +the API's for LÖVE as well as a few other excellent Lua libraries, listed below. + +** [[https://github.com/rxi][rxi]] + +Of [[https://github.com/rxi/lume][lume.lua]], which provides some very pleasant functional constructs such as +=map=, as well as typical linear interpolation and vector math. lume is released +under the MIT License. + +** [[http://kiki.to/][Enrique García Cota]] + +Of [[https://github.com/kikito/bump.lua][bump.lua]], a much simpler library for collision detection than the one +provided by LÖVE. + +** [[http://clintbellanger.net/][Clint Bellanger]] + +Of the [[https://opengameart.org/content/boxy-bold-font][Boxy Bold Font]] that I used in this game. + +** [[https://love2d.org/][LOVE Development Team]] + +I really did fall in löve with the LÖVE API's. |