summaryrefslogtreecommitdiff
path: root/README.org
diff options
context:
space:
mode:
authorJakob L. Kreuze <jakob@memeware.net>2018-10-25 15:41:41 -0400
committerJakob L. Kreuze <jakob@memeware.net>2018-10-25 15:41:41 -0400
commitdfe364b8501838cd41bc8681ddd4af0a1781346b (patch)
treeb48fecfb866913ec97d03b20cf5b2fc60cf75f60 /README.org
parente9489b26a288dc7f1dc735ab8f66ded3a0df91f3 (diff)
Update README
Diffstat (limited to 'README.org')
-rw-r--r--README.org36
1 files changed, 30 insertions, 6 deletions
diff --git a/README.org b/README.org
index ea9eead..d1397b1 100644
--- a/README.org
+++ b/README.org
@@ -3,8 +3,13 @@
#+EMAIL: zerodaysfordays@sdf.lonestar.org
#+DATE: <2018-10-19 Fri>
-My entry to this year's [[https://events.tymoon.eu/4][Autumn Lisp Game Jam]]. The theme was slime, so it's a
-game about covering everything in sight with slime.
+This is my entry to this year's [[https://events.tymoon.eu/4][Autumn Lisp Game Jam]]. The dialect of Lisp I
+chose to use for this entry was [[https://fennel-lang.org/][Fennel]], a simple and elegant Lisp that I feel
+perfectly matches the simplicity and elegance of Lua. The theme was slime, so
+it's a game about covering everything in sight with slime. As of right now, this
+has the distinct charm of a demo that was far too ambitious and rushed to be
+much more than a buggy proof of concept, but I do hope that enjoy it in some
+capacity.
* 1. Running the Game
@@ -15,7 +20,12 @@ following from the root directory:
love .
#+END_SRC
-* 2. Thanks!
+* 2. Instructions
+
+You can move laterally with the left and right arrow keys, jump with the 'z'
+key, and spew balls of slime with the 'x' key.
+
+* 3. Thanks!
** [[https://technomancy.us][Phil Hagelberg]]
@@ -28,17 +38,31 @@ the API's for LÖVE as well as a few other excellent Lua libraries, listed below
Of [[https://github.com/rxi/lume][lume.lua]], which provides some very pleasant functional constructs such as
=map=, as well as typical linear interpolation and vector math. lume is released
-under the MIT License.
+under the MIT license.
** [[http://kiki.to/][Enrique García Cota]]
Of [[https://github.com/kikito/bump.lua][bump.lua]], a much simpler library for collision detection than the one
-provided by LÖVE.
+provided by LÖVE. bump.lua is released under the MIT license.
** [[http://clintbellanger.net/][Clint Bellanger]]
-Of the [[https://opengameart.org/content/boxy-bold-font][Boxy Bold Font]] that I used in this game.
+Of the [[https://opengameart.org/content/boxy-bold-font][Boxy Bold Font]] that I used in this game. The font is licensed under CC0.
** [[https://love2d.org/][LOVE Development Team]]
I really did fall in löve with the LÖVE API's.
+
+** Various Users on The Mod Archive
+
+The wonderful chiptunes are, sadly, not my own. To fit into the requirement that
+all existing assets be free for others to use as well, I only picked modules
+that were licensed in the public domain. Among them:
+
+- [[https://modarchive.org/index.php?request=view_by_moduleid&query=50010][Nebulos NES by SoDa7]]
+- [[https://modarchive.org/index.php?request=view_by_moduleid&query=172462][SpeedChip by KatieCadetAKASailorMoonFan]]
+- [[https://modarchive.org/index.php?request=view_by_moduleid&query=173084][October_Chip by Drozerix]]
+- [[https://modarchive.org/index.php?request=view_by_moduleid&query=172732][The_Dim_Dungeon by Drozerix]]
+- [[https://modarchive.org/index.php?request=view_by_moduleid&query=172424][The_Epic_Chip by Drozerix]]
+- [[https://modarchive.org/index.php?request=view_by_moduleid&query=173935][Girl From Mars by Drozerix]]
+- [[https://modarchive.org/index.php?request=view_by_moduleid&query=173939][Key Generators by Drozerix]]