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# Roadmap
+- [ ] Nonredistributable GRP creation as part of the build system.
+ - This should be like 'qzdoom.pk3', and contain blobs extracted from the source tree.
- [ ] Implement support for GRP archives.
- [x] GRP parser.
- [x] Caching system.
@@ -55,9 +57,8 @@ lack of foresight.
- [ ] Implement support for RTS.
- Appears to be a Doom iwad, though I'm not sure what its purpose is.
- [ ] Implement graphical output.
- - [ ] Write something using the kiss3d library to hold me over while I'm trying to learn the linear algebra required to write an actual renderer.
+ - [ ] Implement a renderer using glium.
- [ ] Implement something equivalent to the "classic" software renderer.
- - [ ] Implement a more powerful glium renderer, taking from POLYMER's architecture.
- [ ] Implement the OSD shell.
- [ ] Gamevars and cvars.
- [ ] Loading of 'autoexec.cfg', 'settings.cfg'.